Shell: game registry / manifest #11
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area/ads
area/backend
area/ci
area/game
area/shell
game/barrel-climb
game/block-drop
game/centipede-garden
game/frog-crossing
game/hex-breaker
game/hive-invaders
game/maze-muncher
game/missile-shield
game/orbit-defender
game/snake-arena
good-first-issue
priority/high
priority/low
priority/medium
status/blocked
type/art
type/bug
type/chore
type/docs
type/feature
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Reference
NetDagger/arcade#11
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Part of Epic: shared game shell.
Games plug in through
games/<slug>/manifest.jsonand a registry (games/index.jsonor generated) the lobby reads. Manifest fields: slug, title, inspiration, version, resolution, orientation, controls, entry module, reward type, thumbnail.Acceptance criteria
init(ctx, api),update(dt),render(alpha),onReward(type),destroy()import())