Game: Hex Breaker (Breakout/Arkanoid-like) #20

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opened 2026-10-22 00:45:51 -04:00 by cheech · 0 comments
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Hex Breaker is an original twist inspired by Breakout/Arkanoid. Use original names, art and level designs, nothing copied from the original.

Core mechanics

Break a wall of hexagon bricks with a paddle and ball. Bricks have HP tiers, some drop power-ups (wide paddle, sticky, multiball, laser).

Controls

Mouse/touch drag or Left/Right arrows (A/D) to move paddle; Space/tap to launch; gamepad left stick/d-pad + A.

Difficulty curve

Ball speed +5% per level, brick HP and layout density increase, indestructible hex blocks from level 5, moving brick rows from level 10.

Ad reward

Extra ball (or multiball start) once per run. Limited per run by the shell's continue rules and verified by the reward server.

Art needs

Paddle, ball, 5 brick tiers + indestructible, 6 power-up capsules, 3 backgrounds, break particles.

Acceptance criteria

  • Playable in the shell through games/hex-breaker/manifest.json
  • Keyboard, touch and gamepad controls work
  • Difficulty ramps as described and is tuned for a fair first 2 minutes
  • Score, game over and local high scores integrated
  • Ad reward hook (onReward) implemented and tested with the placeholder provider
  • Sound effects respect mute and volume
  • Art assets in place (placeholder shapes acceptable until the art issue lands)
  • Runs at 60 fps on a mid-range phone
**Hex Breaker** is an original twist inspired by Breakout/Arkanoid. Use original names, art and level designs, nothing copied from the original. ## Core mechanics Break a wall of hexagon bricks with a paddle and ball. Bricks have HP tiers, some drop power-ups (wide paddle, sticky, multiball, laser). ## Controls Mouse/touch drag or Left/Right arrows (A/D) to move paddle; Space/tap to launch; gamepad left stick/d-pad + A. ## Difficulty curve Ball speed +5% per level, brick HP and layout density increase, indestructible hex blocks from level 5, moving brick rows from level 10. ## Ad reward Extra ball (or multiball start) once per run. Limited per run by the shell's continue rules and verified by the reward server. ## Art needs Paddle, ball, 5 brick tiers + indestructible, 6 power-up capsules, 3 backgrounds, break particles. ## Acceptance criteria - [ ] Playable in the shell through `games/hex-breaker/manifest.json` - [ ] Keyboard, touch and gamepad controls work - [ ] Difficulty ramps as described and is tuned for a fair first 2 minutes - [ ] Score, game over and local high scores integrated - [ ] Ad reward hook (`onReward`) implemented and tested with the placeholder provider - [ ] Sound effects respect mute and volume - [ ] Art assets in place (placeholder shapes acceptable until the art issue lands) - [ ] Runs at 60 fps on a mid-range phone
cheech added this to the Roadmap project 2026-10-22 20:51:53 -04:00
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NetDagger/arcade#20
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