Game: Hex Breaker (Breakout/Arkanoid-like) #20
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area/ads
area/backend
area/ci
area/game
area/shell
game/barrel-climb
game/block-drop
game/centipede-garden
game/frog-crossing
game/hex-breaker
game/hive-invaders
game/maze-muncher
game/missile-shield
game/orbit-defender
game/snake-arena
good-first-issue
priority/high
priority/low
priority/medium
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NetDagger/arcade#20
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Hex Breaker is an original twist inspired by Breakout/Arkanoid. Use original names, art and level designs, nothing copied from the original.
Core mechanics
Break a wall of hexagon bricks with a paddle and ball. Bricks have HP tiers, some drop power-ups (wide paddle, sticky, multiball, laser).
Controls
Mouse/touch drag or Left/Right arrows (A/D) to move paddle; Space/tap to launch; gamepad left stick/d-pad + A.
Difficulty curve
Ball speed +5% per level, brick HP and layout density increase, indestructible hex blocks from level 5, moving brick rows from level 10.
Ad reward
Extra ball (or multiball start) once per run. Limited per run by the shell's continue rules and verified by the reward server.
Art needs
Paddle, ball, 5 brick tiers + indestructible, 6 power-up capsules, 3 backgrounds, break particles.
Acceptance criteria
games/hex-breaker/manifest.jsononReward) implemented and tested with the placeholder provider