Game: Hive Invaders (Space Invaders/Galaga-like) #22

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opened 2026-10-22 00:45:53 -04:00 by cheech · 0 comments
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Hive Invaders is an original twist inspired by Space Invaders/Galaga. Use original names, art and level designs, nothing copied from the original.

Core mechanics

Bug-like enemies march in formation and periodically swoop down in dive patterns. Player cannon at the bottom with destructible cover (honeycomb).

Controls

Left/Right move, Space fire; touch drag + auto-fire; gamepad.

Difficulty curve

Formation speeds up as it thins; dive frequency and enemy fire rate increase per wave; boss 'queen' every 5 waves.

Ad reward

Start the next wave with a power-up (double shot or shield). Limited per run by the shell's continue rules and verified by the reward server.

Art needs

Player cannon, 4 bug types x 2 frames, queen boss, honeycomb cover damage states, shots, explosions.

Acceptance criteria

  • Playable in the shell through games/hive-invaders/manifest.json
  • Keyboard, touch and gamepad controls work
  • Difficulty ramps as described and is tuned for a fair first 2 minutes
  • Score, game over and local high scores integrated
  • Ad reward hook (onReward) implemented and tested with the placeholder provider
  • Sound effects respect mute and volume
  • Art assets in place (placeholder shapes acceptable until the art issue lands)
  • Runs at 60 fps on a mid-range phone
**Hive Invaders** is an original twist inspired by Space Invaders/Galaga. Use original names, art and level designs, nothing copied from the original. ## Core mechanics Bug-like enemies march in formation and periodically swoop down in dive patterns. Player cannon at the bottom with destructible cover (honeycomb). ## Controls Left/Right move, Space fire; touch drag + auto-fire; gamepad. ## Difficulty curve Formation speeds up as it thins; dive frequency and enemy fire rate increase per wave; boss 'queen' every 5 waves. ## Ad reward Start the next wave with a power-up (double shot or shield). Limited per run by the shell's continue rules and verified by the reward server. ## Art needs Player cannon, 4 bug types x 2 frames, queen boss, honeycomb cover damage states, shots, explosions. ## Acceptance criteria - [ ] Playable in the shell through `games/hive-invaders/manifest.json` - [ ] Keyboard, touch and gamepad controls work - [ ] Difficulty ramps as described and is tuned for a fair first 2 minutes - [ ] Score, game over and local high scores integrated - [ ] Ad reward hook (`onReward`) implemented and tested with the placeholder provider - [ ] Sound effects respect mute and volume - [ ] Art assets in place (placeholder shapes acceptable until the art issue lands) - [ ] Runs at 60 fps on a mid-range phone
cheech added this to the Roadmap project 2026-10-22 20:51:53 -04:00
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NetDagger/arcade#22
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