Game: Maze Muncher (Pac-Man-like) #23

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opened 2026-10-22 00:45:54 -04:00 by cheech · 0 comments
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Maze Muncher is an original twist inspired by Pac-Man. Use original names, art and level designs, nothing copied from the original.

Core mechanics

Eat every pellet in a procedurally generated, symmetric maze while four chasers with distinct AI personalities hunt you. Power pellets turn chasers vulnerable.

Controls

Arrow keys/WASD with input buffering; swipe on touch; gamepad d-pad.

Difficulty curve

Chaser speed and aggression rise per maze; vulnerable time shrinks; mazes get more dead ends. Seeded generator enables a daily maze.

Ad reward

Continue on the same maze with the same score. Limited per run by the shell's continue rules and verified by the reward server.

Art needs

Muncher (4-dir animation), 4 chasers + frightened/eyes states, pellets, power pellets, bonus fruit-equivalents, maze tile set.

Acceptance criteria

  • Playable in the shell through games/maze-muncher/manifest.json
  • Keyboard, touch and gamepad controls work
  • Difficulty ramps as described and is tuned for a fair first 2 minutes
  • Score, game over and local high scores integrated
  • Ad reward hook (onReward) implemented and tested with the placeholder provider
  • Sound effects respect mute and volume
  • Art assets in place (placeholder shapes acceptable until the art issue lands)
  • Runs at 60 fps on a mid-range phone
**Maze Muncher** is an original twist inspired by Pac-Man. Use original names, art and level designs, nothing copied from the original. ## Core mechanics Eat every pellet in a procedurally generated, symmetric maze while four chasers with distinct AI personalities hunt you. Power pellets turn chasers vulnerable. ## Controls Arrow keys/WASD with input buffering; swipe on touch; gamepad d-pad. ## Difficulty curve Chaser speed and aggression rise per maze; vulnerable time shrinks; mazes get more dead ends. Seeded generator enables a daily maze. ## Ad reward Continue on the same maze with the same score. Limited per run by the shell's continue rules and verified by the reward server. ## Art needs Muncher (4-dir animation), 4 chasers + frightened/eyes states, pellets, power pellets, bonus fruit-equivalents, maze tile set. ## Acceptance criteria - [ ] Playable in the shell through `games/maze-muncher/manifest.json` - [ ] Keyboard, touch and gamepad controls work - [ ] Difficulty ramps as described and is tuned for a fair first 2 minutes - [ ] Score, game over and local high scores integrated - [ ] Ad reward hook (`onReward`) implemented and tested with the placeholder provider - [ ] Sound effects respect mute and volume - [ ] Art assets in place (placeholder shapes acceptable until the art issue lands) - [ ] Runs at 60 fps on a mid-range phone
cheech added this to the Roadmap project 2026-10-22 20:51:53 -04:00
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NetDagger/arcade#23
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