Game: Frog Crossing (Frogger-like) #24

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opened 2026-10-22 00:45:54 -04:00 by cheech · 0 comments
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Frog Crossing is an original twist inspired by Frogger. Use original names, art and level designs, nothing copied from the original.

Core mechanics

Hop across lanes of traffic and a river of floating logs and turtles to reach home bays at the top.

Controls

Arrow keys/WASD one hop per press; swipe/tap on touch; gamepad d-pad.

Difficulty curve

Lane speed and density rise per level; diving turtles, lane-switching vehicles and a shrinking timer later.

Ad reward

Second-chance respawn on the same lane. Limited per run by the shell's continue rules and verified by the reward server.

Art needs

Frog (hop frames, splat), 4 vehicle types, logs, turtles (dive frames), home bays, road/river tiles.

Acceptance criteria

  • Playable in the shell through games/frog-crossing/manifest.json
  • Keyboard, touch and gamepad controls work
  • Difficulty ramps as described and is tuned for a fair first 2 minutes
  • Score, game over and local high scores integrated
  • Ad reward hook (onReward) implemented and tested with the placeholder provider
  • Sound effects respect mute and volume
  • Art assets in place (placeholder shapes acceptable until the art issue lands)
  • Runs at 60 fps on a mid-range phone
**Frog Crossing** is an original twist inspired by Frogger. Use original names, art and level designs, nothing copied from the original. ## Core mechanics Hop across lanes of traffic and a river of floating logs and turtles to reach home bays at the top. ## Controls Arrow keys/WASD one hop per press; swipe/tap on touch; gamepad d-pad. ## Difficulty curve Lane speed and density rise per level; diving turtles, lane-switching vehicles and a shrinking timer later. ## Ad reward Second-chance respawn on the same lane. Limited per run by the shell's continue rules and verified by the reward server. ## Art needs Frog (hop frames, splat), 4 vehicle types, logs, turtles (dive frames), home bays, road/river tiles. ## Acceptance criteria - [ ] Playable in the shell through `games/frog-crossing/manifest.json` - [ ] Keyboard, touch and gamepad controls work - [ ] Difficulty ramps as described and is tuned for a fair first 2 minutes - [ ] Score, game over and local high scores integrated - [ ] Ad reward hook (`onReward`) implemented and tested with the placeholder provider - [ ] Sound effects respect mute and volume - [ ] Art assets in place (placeholder shapes acceptable until the art issue lands) - [ ] Runs at 60 fps on a mid-range phone
cheech added this to the Roadmap project 2026-10-22 20:51:53 -04:00
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NetDagger/arcade#24
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