Game: Barrel Climb (Donkey Kong-like) #25

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opened 2026-10-22 00:45:55 -04:00 by cheech · 0 comments
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Barrel Climb is an original twist inspired by Donkey Kong. Use original names, art and level designs, nothing copied from the original.

Core mechanics

Climb ladders and jump rolling barrels on a girder construction site to reach the top. Hammers smash barrels for points.

Controls

Left/Right move, Up/Down ladders, Space jump; touch virtual d-pad + jump; gamepad.

Difficulty curve

Barrel rate and speed rise, fire hazards appear, 4 stage layouts that loop at higher speed.

Ad reward

Continue on the current level. Limited per run by the shell's continue rules and verified by the reward server.

Art needs

Climber (run, climb, jump, hammer), barrel thrower antagonist, barrels, girders, ladders, hammer, fire sprites.

Acceptance criteria

  • Playable in the shell through games/barrel-climb/manifest.json
  • Keyboard, touch and gamepad controls work
  • Difficulty ramps as described and is tuned for a fair first 2 minutes
  • Score, game over and local high scores integrated
  • Ad reward hook (onReward) implemented and tested with the placeholder provider
  • Sound effects respect mute and volume
  • Art assets in place (placeholder shapes acceptable until the art issue lands)
  • Runs at 60 fps on a mid-range phone
**Barrel Climb** is an original twist inspired by Donkey Kong. Use original names, art and level designs, nothing copied from the original. ## Core mechanics Climb ladders and jump rolling barrels on a girder construction site to reach the top. Hammers smash barrels for points. ## Controls Left/Right move, Up/Down ladders, Space jump; touch virtual d-pad + jump; gamepad. ## Difficulty curve Barrel rate and speed rise, fire hazards appear, 4 stage layouts that loop at higher speed. ## Ad reward Continue on the current level. Limited per run by the shell's continue rules and verified by the reward server. ## Art needs Climber (run, climb, jump, hammer), barrel thrower antagonist, barrels, girders, ladders, hammer, fire sprites. ## Acceptance criteria - [ ] Playable in the shell through `games/barrel-climb/manifest.json` - [ ] Keyboard, touch and gamepad controls work - [ ] Difficulty ramps as described and is tuned for a fair first 2 minutes - [ ] Score, game over and local high scores integrated - [ ] Ad reward hook (`onReward`) implemented and tested with the placeholder provider - [ ] Sound effects respect mute and volume - [ ] Art assets in place (placeholder shapes acceptable until the art issue lands) - [ ] Runs at 60 fps on a mid-range phone
cheech added this to the Roadmap project 2026-10-22 20:51:53 -04:00
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NetDagger/arcade#25
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