Game: Missile Shield (Missile Command-like) #26

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opened 2026-10-22 00:45:56 -04:00 by cheech · 0 comments
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Missile Shield is an original twist inspired by Missile Command. Use original names, art and level designs, nothing copied from the original.

Core mechanics

Tap/click to launch interceptors from three bases that explode in an expanding blast, protecting six cities from falling missiles, splitting warheads and bombers.

Controls

Mouse/touch to aim and fire; keys 1/2/3 or Q/W/E pick base; gamepad cursor + shoulder buttons.

Difficulty curve

Missile count, speed and MIRV splits increase per wave; limited ammo per base.

Ad reward

Rebuild one destroyed city. Limited per run by the shell's continue rules and verified by the reward server.

Art needs

6 cities (intact/destroyed), 3 bases, missile trails, blast circles, bomber, ground strip.

Acceptance criteria

  • Playable in the shell through games/missile-shield/manifest.json
  • Keyboard, touch and gamepad controls work
  • Difficulty ramps as described and is tuned for a fair first 2 minutes
  • Score, game over and local high scores integrated
  • Ad reward hook (onReward) implemented and tested with the placeholder provider
  • Sound effects respect mute and volume
  • Art assets in place (placeholder shapes acceptable until the art issue lands)
  • Runs at 60 fps on a mid-range phone
**Missile Shield** is an original twist inspired by Missile Command. Use original names, art and level designs, nothing copied from the original. ## Core mechanics Tap/click to launch interceptors from three bases that explode in an expanding blast, protecting six cities from falling missiles, splitting warheads and bombers. ## Controls Mouse/touch to aim and fire; keys 1/2/3 or Q/W/E pick base; gamepad cursor + shoulder buttons. ## Difficulty curve Missile count, speed and MIRV splits increase per wave; limited ammo per base. ## Ad reward Rebuild one destroyed city. Limited per run by the shell's continue rules and verified by the reward server. ## Art needs 6 cities (intact/destroyed), 3 bases, missile trails, blast circles, bomber, ground strip. ## Acceptance criteria - [ ] Playable in the shell through `games/missile-shield/manifest.json` - [ ] Keyboard, touch and gamepad controls work - [ ] Difficulty ramps as described and is tuned for a fair first 2 minutes - [ ] Score, game over and local high scores integrated - [ ] Ad reward hook (`onReward`) implemented and tested with the placeholder provider - [ ] Sound effects respect mute and volume - [ ] Art assets in place (placeholder shapes acceptable until the art issue lands) - [ ] Runs at 60 fps on a mid-range phone
cheech added this to the Roadmap project 2026-10-22 20:51:53 -04:00
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NetDagger/arcade#26
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