Game: Centipede Garden (Centipede-like) #28

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opened 2026-10-22 00:45:58 -04:00 by cheech · 0 comments
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Centipede Garden is an original twist inspired by Centipede. Use original names, art and level designs, nothing copied from the original.

Core mechanics

Shoot a segmented bug winding down through a field of mushrooms toward you. Hit segments split the bug and leave mushrooms; a spider and flea add pressure.

Controls

Mouse/touch drag to move within the bottom zone, click/hold to fire; arrows + Space; gamepad.

Difficulty curve

Centipede starts faster and with more heads per wave; mushroom density increases; flea appears when the bottom is clear.

Ad reward

Rapid-fire power-up for 30 seconds. Limited per run by the shell's continue rules and verified by the reward server.

Art needs

Shooter, centipede head/body segments, mushrooms (4 damage states, poisoned variant), spider, flea, scorpion-equivalent, shots.

Acceptance criteria

  • Playable in the shell through games/centipede-garden/manifest.json
  • Keyboard, touch and gamepad controls work
  • Difficulty ramps as described and is tuned for a fair first 2 minutes
  • Score, game over and local high scores integrated
  • Ad reward hook (onReward) implemented and tested with the placeholder provider
  • Sound effects respect mute and volume
  • Art assets in place (placeholder shapes acceptable until the art issue lands)
  • Runs at 60 fps on a mid-range phone
**Centipede Garden** is an original twist inspired by Centipede. Use original names, art and level designs, nothing copied from the original. ## Core mechanics Shoot a segmented bug winding down through a field of mushrooms toward you. Hit segments split the bug and leave mushrooms; a spider and flea add pressure. ## Controls Mouse/touch drag to move within the bottom zone, click/hold to fire; arrows + Space; gamepad. ## Difficulty curve Centipede starts faster and with more heads per wave; mushroom density increases; flea appears when the bottom is clear. ## Ad reward Rapid-fire power-up for 30 seconds. Limited per run by the shell's continue rules and verified by the reward server. ## Art needs Shooter, centipede head/body segments, mushrooms (4 damage states, poisoned variant), spider, flea, scorpion-equivalent, shots. ## Acceptance criteria - [ ] Playable in the shell through `games/centipede-garden/manifest.json` - [ ] Keyboard, touch and gamepad controls work - [ ] Difficulty ramps as described and is tuned for a fair first 2 minutes - [ ] Score, game over and local high scores integrated - [ ] Ad reward hook (`onReward`) implemented and tested with the placeholder provider - [ ] Sound effects respect mute and volume - [ ] Art assets in place (placeholder shapes acceptable until the art issue lands) - [ ] Runs at 60 fps on a mid-range phone
cheech added this to the Roadmap project 2026-10-22 20:51:54 -04:00
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NetDagger/arcade#28
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