Game: Snake Arena (Snake/Nibbler-like) #29

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opened 2026-10-22 00:45:58 -04:00 by cheech · 0 comments
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Snake Arena is an original twist inspired by Snake/Nibbler. Use original names, art and level designs, nothing copied from the original.

Core mechanics

A growing snake eats pellets in an arena that adds obstacles over time. Hitting yourself or a wall ends the run.

Controls

Arrow keys/WASD with turn buffering; swipe on touch; gamepad d-pad.

Difficulty curve

Speed rises with length; obstacles added every N pellets; bonus timed pellets.

Ad reward

Cut the tail back to half length and continue. Limited per run by the shell's continue rules and verified by the reward server.

Art needs

Snake head/body/tail tiles, pellets, bonus pellet, obstacle tiles, arena backgrounds.

Acceptance criteria

  • Playable in the shell through games/snake-arena/manifest.json
  • Keyboard, touch and gamepad controls work
  • Difficulty ramps as described and is tuned for a fair first 2 minutes
  • Score, game over and local high scores integrated
  • Ad reward hook (onReward) implemented and tested with the placeholder provider
  • Sound effects respect mute and volume
  • Art assets in place (placeholder shapes acceptable until the art issue lands)
  • Runs at 60 fps on a mid-range phone
**Snake Arena** is an original twist inspired by Snake/Nibbler. Use original names, art and level designs, nothing copied from the original. ## Core mechanics A growing snake eats pellets in an arena that adds obstacles over time. Hitting yourself or a wall ends the run. ## Controls Arrow keys/WASD with turn buffering; swipe on touch; gamepad d-pad. ## Difficulty curve Speed rises with length; obstacles added every N pellets; bonus timed pellets. ## Ad reward Cut the tail back to half length and continue. Limited per run by the shell's continue rules and verified by the reward server. ## Art needs Snake head/body/tail tiles, pellets, bonus pellet, obstacle tiles, arena backgrounds. ## Acceptance criteria - [ ] Playable in the shell through `games/snake-arena/manifest.json` - [ ] Keyboard, touch and gamepad controls work - [ ] Difficulty ramps as described and is tuned for a fair first 2 minutes - [ ] Score, game over and local high scores integrated - [ ] Ad reward hook (`onReward`) implemented and tested with the placeholder provider - [ ] Sound effects respect mute and volume - [ ] Art assets in place (placeholder shapes acceptable until the art issue lands) - [ ] Runs at 60 fps on a mid-range phone
cheech added this to the Roadmap project 2026-10-22 20:51:54 -04:00
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NetDagger/arcade#29
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