Shell: canvas scaling #5
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area/ads
area/backend
area/ci
area/game
area/shell
game/barrel-climb
game/block-drop
game/centipede-garden
game/frog-crossing
game/hex-breaker
game/hive-invaders
game/maze-muncher
game/missile-shield
game/orbit-defender
game/snake-arena
good-first-issue
priority/high
priority/low
priority/medium
status/blocked
type/art
type/bug
type/chore
type/docs
type/feature
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NetDagger/arcade#5
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Part of Epic: shared game shell.
Fixed logical resolution per game (manifest declares e.g. 480x640 portrait or 640x480 4:3), scaled to fit the play area with integer scaling where possible, letterboxed, crisp pixels (
image-rendering: pixelated), and correct devicePixelRatio handling.Acceptance criteria